
The Shape Blend Operator takes any number of mesh objects
and transitions from one to another over a set amount of time. The order
of these object blends is controlled by the hierarchy of the relevant
DynamicSets. These are not morphs between objects, (that is handled by
the Blurp Operator)
only simply transitions from one object to another.
In the Introduction, there was some discussion as to the hierarchy within
DynamicSets and how the order of the nodes could affect the particle animation
(click HERE
to refresh your memory). The Shape Blend Operator makes extensive use
of this hierarchical order and it is critical to it's operation. The Shape
Blend Operator uses its placement in the DynamicSet and traverses down
from there.

In the example above, there is a Shape Blend operator followed by multiple
Instanced objects in the Countdown DynamicSet. Usually such a setup would
be pure nonsense and so would be the result of it. However, the Shape
Blend Operator takes over the hierarchy and blends between the different
particle shapes below it, one after another. So it will process Instance
0 first, followed by Instanced 1, Instanced 2, and so on. This is how
you control what shape will appear and the order in which they will appear.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off.' You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - (Particle) This input data stream reads in the currently
selected particle group that is to be given a standard shape. The data
stream MUST be connected and will be highlighted yellow
if it is not.
Blend Time - (Frame) This input data stream is used to override
the Blend Time spinner in the Shape Blend rollout.
In Blend Gradient - (Alpha Gradient) This input data stream is
used to override the Blend In gradient in the Shape Blend rollout. (NOTE:
This input data stream is for future use only)
Out Blend Gradient - (Alpha Gradient) This input data stream is
used to override the Blend Out gradient in the Shape Blend rollout. (NOTE:
This input data stream is for future use only)
No Operator Outputs.

Blend Time - This spinner sets the transition time in frames between
the two blends.
Blend In - This grayscale gradient controls the timing to blend
in the target shape. Usually, both gradients (In and Out) should match
perfectly to avoid an intersecting frame were both shapes are visible
at the same time.
Blend Out - This grayscale gradient controls the speed it takes
to blend out the source shape. Usually, both gradients should match perfectly
to avoid an intersecting frame were both shapes are visible at the same
time.